I am SirIsa, an independent horror game developer who believes that true fear doesn’t come from loud noises or cheap jumpscares — it comes from silence, tension, and the unknown.
Every project I create is a reflection of something hidden deep inside the human mind.
I’m not trying to simply scare players — I want to make them feel something: the unease of an empty hallway, the breath behind them, the realization that something is terribly wrong.
My inspiration comes from classic psychological horror, slow-burn tension, and the raw emotions that exist within isolation, guilt, and paranoia.
Through sound, lighting, and storytelling, I aim to blur the line between fear and curiosity — pushing players to explore the darkness instead of running from it.
Each game I make is a new experiment in emotion, atmosphere, and dread.
I build worlds that feel alive, stories that whisper in the dark, and experiences that stay in your mind long after you stop playing.
If my games make you hesitate to turn off the lights when you’re done…
Then I’ve done my job.